The Seven Years War: Frederick’s Gamble – A Newbie British Player’s Experience

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Game Developer (F. Schachter) Introduction: Most InsideGMT articles are submitted by game designers and developers; but this is authored by a play-tester who was so taken and enthused about the game that he took a multitude of photos during play and here shares his experiences of this upcoming exciting new GMT game (Thanks Jeffro!)

Although this article is illustrated, readers may find it helpful following the action by having a copy of The Seven Years War: Frederick’s Gamble (7YW:FG) play test map available for reference.  There is also a host of material related to this forthcoming GMT publication within InsideGMT as well as the game’s P-500 site.  Hopefully, this encourages your interest in the game and placing an order for it.

Into the Wild Blue Yonder (Part Six): Operations and Progressive Campaigns

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Besides the seven Land campaigns described last time, Wild Blue Yonder includes two Operations, three Progressive campaigns, and a solitaire campaign.

Operations include one or more missions, often with a fixed order of battle.  They can be played as stand-alone campaigns, and also replace one of the “regular” missions when called for in a Land Campaign.

Illusions of Glory: Developing GMT’s Latest WW1 Card-Driven Game

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Introduction

As with other games, playtesting has led to some re-design for Illusions of Glory: The Great War on the Eastern Front.  Notwithstanding the months dedicated to research and development of IoG, this GMT P-500 game continues to be a “labor of love” for me.

The rules, strategy cards, unit counters, and map have been revised to make this WW1 Eastern Front game a better simulation—more realistic and challenging.  Short scenarios have been prepared as an introduction to the game and to accommodate players lacking time to play the entire four-year campaign.

This article will highlight the latest changes inspired by playtesting, and hopefully draw your attention to other IoG material that GMT has put on its website.  That material provides context for this particular article, and will hopefully convince you to place a P-500 order for the game.

The 7 Years War: Frederick’s Gamble: Remodeling a 19th Century Field Battle and Siege System for the 18th Century

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During a WBC Convention, Gene Billingsley of GMT, acted as a kind of matchmaker (to those of you familiar with “Fiddler on the Roof” feel free to hum that tune which starts “Matchmaker, Matchmaker, make me a match…”). He arranged introducing renown Designer Mark McLaughlin of The Napoleonic Wars, Wellington, Kutuzov, as well as many other titles, and myself, his erstwhile Game Developer for said publications, to Greg Ticer, a budding Game Designer.

A Walk in the Sun: Scenario #5 After Action Review from Silver Bayonet

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Once again we find ourselves deep in the jungle basking in the sunshine and tropical weather. This scenario, #5, depicts the ill-fated journey of the 2/7 Cav (along with elements of the 1/5) as they humped overland from the aftermath of LZ XRAY to a new landing zone, LZ ALBANY, a few miles away.

The torturous terrain combined with a severe lack of sleep and some command issues resulted in the cavalry troopers paying a heavy price as they were ambushed during their walk in the sun.

[NOTE: These examples don’t, necessarily, show the best tactics to be used. They are for illustrative purposes.]

Into the Wild Blue Yonder (Part Five): Land Campaigns

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In order to distinguish the traditional Down in Flames campaigns that first appeared in Rise of the Luftwaffe from later systems such as the Operations that debuted in Eighth Air Force, the Carrier Campaigns of Zero!, and the progressive Guadalcanal campaign of Corsairs & Hellcats, we’re calling them “Land Campaigns.”  Fully half of the campaigns in Wild Blue Yonder (7 of 13) are of this type, and every one has at least two stages to enhance variety.  Each features a set number of randomly-determined historical Missions in which players select Resources to support assigned Mission aircraft.  The outcome of each Mission does not affect later Missions.

Delian League Diaries #5

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Pericles Strategy Guide

This installment of my Delian League Diaries is intended offer deeper insight on how Pericles lets you experience Thucydides’ epic history of this long ago war. I thought it would be interesting to discuss some of the key mechanics and their impact on strategy options.

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Pericles Playtest Map. Note that all components shown in this article are playtest components, not final art.

The Madness Behind a CDG Solo Method

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Hi everyone. In today’s InsideGMT article, we are bringing you something new. I know many of you, like me, enjoy solitaire designs. Most of us who have played wargames for a while can even take a non-solitaire design and play it solo, with no problem. But CDGs are much harder to solo. And that has always frustrated me, because they are incredibly thematic and tell great stories, and I LOVE the “immersed in the story” aspect of gaming. Well, recently long-time gamer and CDG-lover Jose Ruiz has put together a method to help all of us play our CDGs solo, helping us to immerse ourselves into the stories of CDGs without knowing all the cards in the opposing hand – in this case specifically for PATHS OF GLORY. So for those of you who don’t already know him from his presence on BGG or his excellent YouTube channel Stuka Joe, I’d like to introduce you to Jose and to his CDG Solo Method, and publicly thank him for making this contribution to our enjoyment of Card-Driven Games while playing solitaire. Enjoy the article and the CDG Solo Method! – Gene

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The Drang River Valley (LZ MARY): Scenario #3 After Action Review from Silver Bayonet

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Following the recommended order of scenario play, the first is #6 Tea Time, we come to scenario #3 LZ Mary. This scenario depicts the night ambush conducted by A/1/9 and some CIDG Strikers on the NVA 66th Regiment as it was moving into the Ia Drang Valley as well as the subsequent NVA counterattack.

[NOTE: These examples don’t, necessarily, show the best tactics to be used. They are for illustrative purposes.]