Hitler’s Reich: AAR Using a New Solitaire System “Bot”

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Introduction by Fred Schachter- Game Developer for Hitler’s Reich: A Card Conquest System Game (henceforth referred to as simply Hitler’s Reich) – Vesa “Vez” Arponen is one of those gamers who has talents of his of own, particularly when it comes to designing solitaire-playing “Bots” for GMT Games (most recently for A Distant Plain published in Nr30 of the C3i magazine and upcoming for Colonial Twilight).

Imagine Mark McLaughlin’s and my surprise and pleasure when Vez, a Finn residing in Germany as an educator, came to us to share how thrilled he was anticipating GMT’s publication of Hitler’s Reich and wondering if he and his local gaming buddies could help play test it.  Not only that, he volunteered to create a “Bot” for the game.  Off to Germany went what was needed for Vez to construct a play test version of the Hitler’s Reich game.

How Vez accomplished creating a “Bot” for Mark’s Card Conquest System design seems is akin to magic to Mark and myself, but did it he did, and Hitler’s Reich will uniquely join GMT’s game line-up being graced with two (2) Solitaire Versions for enjoying this quick playing and entertaining game: the original Solitaire Version previously announced within InsideGMT and now this new “Bot”-driven alternative. 

The remainder of this article is Vez sharing an After Action Report (AAR) of one of his play test games of Hitler’s Reich using the “Bot”, which takes on the game’s Axis Side.  Hopefully, this will enhance readers’ appreciation of the game and, if you’ve not yet done so, place a P-500 order for it?  The exact rules and flowchart image are not here being provided; but what you’ll read is the effect of Vez’s clever work in getting his “Bot” to emulate the play of a live opponent. 

Time in Skies Above the Reich

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Imagine a battlefield where gun positions are effectively mapped out and the defenders are alert and ready to respond to your intrusion. To traverse that field risks cross-fire from a variety of locations arranged with the precision of caliper and slide rule. Once you step foot onto this engineered battlefield, you can expect deadly fire coming at you from straight ahead, from the right, from the left…from above and even from below. It is designed to deter any intrusion, and if you are the poor soul who is ordered to enter that lethal field, your only hope is to do so quickly and exit just as rapidly.

Tank Duel: Enemy in the Crosshairs – A Grudge Match

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NOTE: All photos and art are play test versions.

GMT Weekend at the Warehouse, October 2016. Across the table from me is Mike Bertucelli. Mike has become a close friend, tested through the wars developing Liberty or Death. We have been gaming together since we met 4 years ago and he is a great guy to play with. That’s true with one exception: when we play Tank Duel. As a tank commander, Mike’s football coaching lineage comes to the surface. He seems to beat me every time we play and does a victory dance over my smoking hulk. My intent is revenge and I have been practicing my victory dance.

The Last Hundred Yards AAR: Captain Whitley

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Narrative of Mission 13.0 – Chance Encounter – This Mission involves a chance encounter along a road in sector 9 between an American and a German (Enemy) Infantry Company. Neither player has a favorable Initiative die roll modifier in this Mission. There are 7 Mission Objectives consisting of 3 building hexes and 4 separate Woods (grove of trees). The Mission ends at the end of any game turn if one player controls 5 of the 7 mission objectives. The player controlling the 5 mission objectives wins if his Final Score is < 25.

In this Mission, I (Captain Whitley) was the American player and my brother Gary was the German player.  The following is a brief account of the action.

Break Right!—SAMs and AAA in Red Storm

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Surface to Air Missiles (SAMs) and Antiaircraft Artillery (AAA) are well known threats to players of Downtown and Elusive Victory.  They appear again in Red Storm: The Air War Over Central Germany, 1987 and with a vengeance.  This article will discuss the SAM and AAA forces of NATO and the Warsaw Pact in Red Storm and how they may affect both defensive and offensive planning in the game.

After Action Report: The Rockland Guys Go to “The Inner Sea”

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Introduction: This article complements Mark McLaughlin’s InsideGMT  Letter to Gene piece for this upcoming soon-to-be-announced GMT P500 listed game.  Mark and I hope it whets your appetite to learn more and, when the time comes, perhaps place an order for this new title to be added to GMT’s P500 repertoire.

MBT Example of Play (Part 6): Advanced Game Hand-to-Hand Combat

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To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat)Part 2 (Advanced Game AP Combat)Part 3 (Advanced Game ATGM Dodge), Part 4 (Advanced Game GP Fire), and Part 5 (Advanced Game Close Assault Combat) on InsideGMT.

The Pendragon Chronicles – Vol. 5 – Foederati

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For the very first time in the COIN series, in Pendragon: The Fall of Roman Britain, you will be able to take control and use for your own the pieces of another faction… How so? Through the very unique feature of Foederati, that typical Late Roman practice of hiring potential or even erstwhile enemies in exchange for land or subsidies. Let us explore this further:

B&T Warpath Chronicles #7: Raids

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Bayonets and Tomahawks – Burning Hay is the Scent of Victory!

“My friend, I have a bad feeling something bad is about to happen.”  “Nonsense George, there’s no enemy within hundreds of miles of Wills Creek, Virginia.”  Famous first words for the beginning of a game of Bayonets and Tomahawks as the British player. As the war begins, the British western frontier is woefully undermanned and it is the wise and savvy French that start the first two turns off with a massive raiding campaign to put the British firmly on the defense from the get-go.

The Last Hundred Yards Designer’s Notes: Intro, Initiative, and Activation Cycle

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What Am I Doing Here?

Throughout history, a multitude of authors have penned their thoughts regarding warfare on everything from waxed tablets, scrolls, books and electronic media.  Some of these documents emanated from the minds of generals, some from high political persons, some from civilians and some from those that suffered through the utter horror, chaos and unbridled cruelty of combat with men equally confused and terrified, but dead set on killing those that threatened their own survival.