In our last article, our Presidential Triumvirate walked you through our game’s 1st Activation Phase, representing about six weeks of real time. In this article, we will tackle the 2nd Activation Phase of our new administration.
Welcome back to this series of peeks inside Mr. President!
When last we left our intrepid Tri-Presidents, we had finished the game setup and were ready to begin the game’s first six-month Round. If you missed that first article, check it out here before you read on. And please remember, this game is still in the testing phase, so all the images you see in the article are playtest images, not final art.
As many of you have read in my most recent monthly customer updates, I’ve been back working on the new version of Mr. President weekly, and sometimes daily, over the past couple of months. The updated, streamlined design is falling into place, and we’re a little over a month away from handing the game off to Mike Bertucelli for final development and testing. In this article and those that follow, I want to give you a sense of how it feels to play the current version of Mr. President. With the able assistance of my son Luke and daughter Rachel, whose most recent plays of the game have netted two auto-losses, we’ll take you along with us as we begin a new administration. I hope you enjoy the article! – Gene
GMT Weekend at the Warehouse
October 5-8, 2017
We had a great time with 103 gamers at our most recent GMT Weekend at the Warehouse on April 20-23. Thanks to all of you who attended and made the event so much fun!
We do now have dates for our Fall Weekend, so come join us on October 5-8, 2017, for our 34th (!) GMT Weekend at the Warehouse! We’ll spend the better part of 3 1/2 days, often long into the night, playing your favorite GMT (and non-GMT, if you’d prefer) games. This is mostly an open gaming event, although we do have tournaments from time to time.
Gaming starts around 8 each morning and goes until Mike Lam and the Down in Flames Aces event players collapse from exhaustion in the wee hours of the morning.
Quite a few GMT Designers and Developers usually attend these weekends, but we don’t know yet for certain who’ll be here in the Fall. We’ll be updating this list often between now and the event as we know exactly who’s attending this time.
- Gene Billingsley will run a Friday demo and test Mr. President.
- John Zrimc will be hosting his bi-annual game of Sword of Rome on Friday.
- As usual, Mike Lam will be running the Down in Flames Aces Event – which.is.awesome! Come join Mike and a friendly group of air enthusiasts in this fast-action card game of aerial mayhem!
|Date:||October 5, 2017—October 8, 2017|
|Time:||8:00 a.m to late night, ending around noon Sunday|
|Event:||GMT Weekend at the Warehouse - October 5-8, 2017|
GMT Games Offices and Warehouse
|Location:||13704 Hanford-Armona Rd, Suite B-1
Hanford, CA 93230
- This is a double elimination event. All contestants will get to play at least two games and will have a shot at the finals even after losing any prior match.
- Players of all experience levels with both POG and PBEM are welcome.
- First round registration goes through September 26th with the first round matches commencing on October 1st.
- There are no costs associated with entering. Any BPA member in good standing as of October 1st is eligible to participate for the duration of the event. (If you are NOT currently a BPA member, there is a separate membership for those only interested in their PBEM tournaments.)
- Indicate your interest by dropping an e-mail to the GM, Tom Gregorio.
|Date:||October 1, 2016|
|Event:||Boardgame Players Association Play-By-eMail - Paths of Glory Tournament|
As I mentioned in last month’s Customer Update, GMT is now growing at a pace that is significantly faster than ever before in our history. Although I don’t pretend to understand precisely the mix of factors behind our exploding growth, what I believe is that we are benefitting from a sort of “perfect storm”:
- Popular games and game series’ that are standing the test of time and continuing to sell well as they age
- A growing corps of creative and skilled designers and design teams who continue to hone their craft and bring us innovative new games
- An increasing awareness of our games across the broader game market due to a core group of very popular strategy games as well as the increased customer reach fostered by our expansion into digital products
Of course, these synergies are leveraged by the power of the internet, and more specifically, an increasingly varied and eclectic customer base full of people who enjoy our games and are willing and able as never before to spread the good word about them online through the powerful tools of social media, blogs, YouTube videos, and mass-gamer sites like BoardgameGeek.
In this series of GMT Games State of the Union articles, I’m going to take a look at our games, our design teams, our strategies to increase our ability to embrace and foster growth, and finally the challenges that growth is bringing and how we intend to meet and overcome them. For this Part 1, then, let’s talk about our games.
The games are the product that we ultimately trade for your gaming dollars. Their quality is paramount. The designers of these games (we’ll look at them in detail in our next installment) and their teams are our capacity to continue to create future products. Because of this, they are possibly the most important cog in the GMT machine (although all of our team members are very important) because without them, we would lose the capacity to provide quality designs to our customers. And that’s really what it’s all about; putting consistently high-quality game designs on our customers’ game tables at a pace that we can handle and that meets but does not exceed our customers’ demand.
Now let’s look at the sales of our games in a bit more detail, as we examine where GMT Games stands today.
Thursday evening, May 19th, 2016 at Huzzah Hobbies in Ashburn, Virginia — Volko Ruhnke (possibly with a special guest) will be demonstrating and teaching the latest volume in the COIN Series, Falling Sky–The Gallic Revolt Against Caesar. http://huzzahhobbies.com/
|Date:||May 19, 2016|
|Event:||Falling Sky Teaching and Demonstration with Volko Ruhnke|
|Location:||44927 George Washington Blvd.
Ashburn, Virginia 20147
In Part 1 of this article, we looked at all the Set-up options, processes, and decisions when you begin a game of Mr. President. This article picks up where that one left off, as you begin play on Turn 1. We’ll cover the first month of your Presidency this time.
Note that over the past several months, I have streamlined the way the game deals with both Instability and Crises in a region. We still track Instablility and Crises per region, but I’ve eliminated the fiddliness of dealing with a bunch of chits marking Unstable Governments and Festering Crises. So the map situations you see in this article are going to look a bit different from those in the preceeding article due to these changes. Here’s a peek at Africa as an example.