Break Right!—SAMs and AAA in Red Storm

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Surface to Air Missiles (SAMs) and Antiaircraft Artillery (AAA) are well known threats to players of Downtown and Elusive Victory.  They appear again in Red Storm: The Air War Over Central Germany, 1987 and with a vengeance.  This article will discuss the SAM and AAA forces of NATO and the Warsaw Pact in Red Storm and how they may affect both defensive and offensive planning in the game.

Fox One! Beyond Visual Range Combat in Red Storm

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In the late 1980s battlefield imagined in the upcoming game Red Storm: The Air War Over Central Germany, 1987, beyond visual range (BVR) combat changes significantly from earlier games in the series. BVR missiles  by the late 1980s were both more numerous and more deadly than ever before, and both sides were expected  to use them in large quantities. This article will discuss some of the potential changes in BVR combat in Red  Storm and the thinking behind them.

Next War: India-Pakistan – Strategic Choices, part 4 (and final)

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Doug Bush finishes his Next War: India-Pakistan strategy series with this look at the India player’s strategic options. See Part 1 and Part 2 for a discussion of the strategic choices faced by the Pakistan player. See Part 3 for the first look at strategy from the Indian perspective.

In the first two articles of this series, I focused on the war depicted in NWIP from the Pakistan player’s side. In the third article I switched to the Indian player’s perspective on the defense. Here, I examine the choices  facing an Indian player in the four scenarios where they are on the offense (“Lahore”, “Enough!”, “Unification”, and “Loose Nukes”).

Next War: India-Pakistan – Strategic Choices, part 3

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Doug Bush continues his Next War: India-Pakistan strategy series with this look at the India player’s strategic options. See Part 1 and Part 2 for a discussion of the strategic choices faced by the Pakistan player.

In the first two articles of this series, I focused on the war depicted in NWIP from the Pakistan player’s side. In this article I’ll switch to the Indian player’s perspective. India is the strategic attacker in four of the six scenarios in NWIP, including two standard game scenarios (“Lahore” and “Enough!”) and two advanced game scenarios (“Unification” and “Loose Nukes”). In the other two scenarios (“Kashmir” and “Border War”) India is on the defense.

Next War: India-Pakistan – Pakistani Strategic Choices, part 2

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Doug Bush continues his Next War: India-Pakistan strategy series with this examination of the Pakistani Order of Battle and the various options they provide. See Part 1 of this series for a discussion of the overall strategic choices faced by the Pakistan player.

Pakistan starts with six front line Army Corps with three more that enter as reinforcements.  Each provides the player with different challenges and opportunities on the attack.  In this article, I’ll go into some of the choices available to a Pakistan player for each one.

Next War: India-Pakistan – Pakistani Strategic Choices, part 1

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Next War: India-Pakistan (NWIP) is unusual in the Next War series in that it involves scenarios where both of the main nations (India and Pakistan) are on the offense. As a result, there isn’t one “playbook” for the each side since, depending on the scenario in question, they must look at the map, their armies, and potential allies from a different perspective. In this series of articles, I’ll take a look at the situation for both sides from both angles (offense and defense) to try to help players think through some of the early decisions they are confronted with in the scenarios of NWIP.

Next War: India-Pakistan Design Notes – Air Forces, part 2

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C&CNapoleonicsbn1(RBM)

In this article, Doug continues the air force orders of battle discussion by focusing on the air forces for the secondary or intervention nations and discusses the why of some of the decisions which were made. This is part two of a two part series. – Mitchell Land

The Air Forces of NWIP, Part 2

In Part 1 of “The Air Forces of NWIP” we covered the two main protagonists, the Indian Air Force (IAF) and the Pakistan Air Force (PAF). Here we cover the outside nations that we assume may intervene in the air war: the PRC People’s Liberation Army Air Force (PLAAF), the United States Air Force (USAF), the Russian Air Force, the Royal Air Force, the Royal Canadian Air Force, and the French Air Force.

Next War: India-Pakistan Design Notes – Air Forces, part 1

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C&CNapoleonicsbn1(RBM)

In this article, Doug continues the orders of battle discussion by focusing on the air forces for the primary opponents and discusses the why of some of the decisions which were made. This is part one which details the air forces of the two protagonists, India and Pakistan. – Mitchell Land

The Air Forces of NWIP, Part 1

The advanced air system in the Next War series consists of individual aircraft units of approximately squadron size. So, generating a baseline order of battle simply requires knowing approximately how many of a given type of aircraft a country has in its inventory. However, most militaries only consider about 70% of any given type of aircraft in their inventory as “combat coded” and fully capable for combat, with the other 30% being used for training, backup inventory, or testing activities.

Next War: India-Pakistan Design Notes – The Armies

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C&CNapoleonicsbn1(RBM)

As a developer and co-designer, Doug’s been a tremendous help and force behind getting NWIP published. In this article, he profiles the orders of battle for the primary opponents and discusses the why behind some of the decisions we made. – Mitchell Land

The Armies of NWIP

Bringing the two main armies in ​Next War: India-Pakistan into the ​Next War series, the Indian and Pakistan Armies, was initially clear cut. There are many good sources on orders of battle and the types of equipment available to each side. In many ways, these two armies fit nicely into the model for the South Korean (ROK) army in ​Next War: Korea: lots of infantry with mostly independent armor/mech brigades backed by a small number of armor/mech divisions. As a result, we used the ROK army as our template for judging combat, movement, and efficiency ratings.

Series Replay – Next War: India-Pakistan, part 4 (final)

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“Kashmir”, Game Turn 4

Game Turn 4 in this scenario is an “Initiative” turn for the Indians. At this point both sides are quickly running out of units, with the Pakistan/China side having a bit of an advantage since they started with a larger force. The Next War combat results table has high attrition for both attackers and defenders, so units tend to get chewed up pretty fast if they are on the front lines for a long time.

At the start of GT4, the Indians still hold 4 out of 5 VP hexes. Each is worth 5VP at game end. The Indians are also still ahead on casualty VPs by 6VP. Mitch (India) opens up his turn with some repositioning of his few remaining units. Since he is ahead, he is being conservative and trying to make my attacks as risky as possible. But, the Indian lines are thin, with just 2 steps of units holding Bandipora (4610) and a lone one-step reduced brigade in the 4511 mountain VP hex. Here is the situation at the end of exploitation movement during GT4 (red stars / green stars added to show VP hexes):

NWT4-1