Talon Tuesday Issue #36: Advanced Ship Development, Part Three – Other Ships

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Replicator Tuesdays is an article series appearing on InsideGMT. It features insights into the development of the 2nd expansion for the board wargame Space Empires:4x by Jim Krohn.  Here the designer, developer and play testers will share their thoughts and experiences on this upcoming expansion. Since there is much crossover between the Space Empires and Talon development teams, both Space Empires and Talon articles will be featured in this series.

Issue #36: Advanced Ship Development, Part Three – Other Ships

Replicator Tuesday Issue #34: Advanced Ship Development – Part Two, Curveballs

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Replicator Tuesdays is an article series appearing on InsideGMT. It features insights into the development of the 2nd expansion for the board wargame Space Empires:4x by Jim Krohn.  Here the designer, developer and play testers will share their thoughts and experiences on this upcoming expansion. Since there is much crossover between the Space Empires and Talon development teams, both Space Empires and Talon articles will be featured in this series.

Issue #34 Advanced Ship Development – Part Two, Curveballs

This article continues the discussion of the Advanced and X Units that were added to the game in Replicators (for Part 1 of the article, follow the link here).  New ships and techs are about 25% of this expansion and this series looks at the new ships one by one.

Replicator Tuesday Issue #32: Advanced Ship Development – Part One, The DDX

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Replicator Tuesdays is an article series appearing on InsideGMT. It features insights into the development of the 2nd expansion for the board wargame Space Empires:4x by Jim Krohn.  Here the designer, developer and play testers will share their thoughts and experiences on this upcoming expansion. Since there is much crossover between the Space Empires and Talon development teams, both Space Empires and Talon articles will be featured in this series.

Issue #32 Advanced Ship Development – Part One, the DDX

Space Empires: Replicators Resource Cards

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ReplicatorsP500-TABBecause I pushed for and laid out most of the Resource Cards for Space Empires: Replicators, Jim Krohn asked me to do a write up on how they came about.

When we were well into the design process for SE: Close Encounters, we got an email forwarded by GMT from David Ward with some ideas for cards that could be added to the game.  The ideas found fertile ground with the playtest group and a lot of possibilities were quickly thrown around regarding which of his cards would work and what other cards could be added.  Some of what he proposed was already going into the game with the Racial Ability Cards and the Alien Tech Cards, but some of the other ideas had merit as potential Resource Cards, too.  Unfortunately we had already filled up most of the 55 cards that the expansion was budgeted, so we could not work in those ideas at that time.

Knowing that there were some other things that did not make the cut for Close Encounters, I went over all of the suggestions that had been thrown out and made up a deck of 55 Resource Cards for a future expansion.  Through use of the Resource Cards, we would have an extra ability to give to the players that would not be a technology that they would have to research.  The core game is very finely balanced in the early game and I did not want to upset that balance by introducing Technology/Ships that would become must-haves in the early game.  I also knew at the time that neither Jim nor I wanted to start an arms race by introducing a Super-Titan.  So whatever new Tech/Ships that would be added in a future expansion would have to become available later in the game and be useful, but not game changers.  This led to the new units that are available after you research Advanced Construction: DDXs, BVs, Fighter 4s and Raider Xs.  That left the Resource Cards as something that would be new and available to the players right at the start of the game.

Sample Resource Card 1

Sample Resource Card 1 – Playtest Art