Below is the third in a series of articles from Mark McLaughlin showcasing the ten civilizations in Ancient Civilizations of the Inner Sea. The first and second articles can be found here and here. Enjoy!
We looked in the previous entry of these Pendragon Chronicles to some elements of the Arthurian Legend that can be found in Pendragon – The Fall of Roman Britain. The game is also drawing from what little historical material came down to us through the centuries, i.e. mostly De Excidio et Conquestu Britanniae (“On the destruction and conquest of the Britains”, a pamphlet by a British monk, Gildas, circa 510), the Historia ecclesiastica gentis Anglorum (“Ecclesiastical history of the English People” by the English monk Bede, c. 730), the Historia Brittonum (“History of the Britons”, compiled by the chronicler Nennius c. 830), the Anglo-Saxon Chronicle (late 9th century), the Annales Cambriae (“Annals of Wales”, 12th century?), and, for flavor at least, the epic Welsh poem Y Gododdin by Aneirin (c. 600).
Below is the first in a series of articles from Mark McLaughlin showcasing the ten civilizations in Ancient Civilizations of the Inner Sea. Enjoy!
Below is an After Action Report for The Last Hundred Yards Mission 5.0, “Action at Hatten”. Enjoy!
As we are getting near the release date of the game, we are now going to present some of the Event Cards that you will play with in Pendragon – The Fall of Roman Britain. For our first installment of this second series of Chronicles, we are going to focus on a very visible, and sometimes controversial, aspect of the game: the elements it borrows from the Arthurian Legend.
Below is a more in-depth description of one of our new P500 games this month, Saint-Omer to Saint Crispin, from designer Mike Nagel. Enjoy!
In one of the Harry Potter books, author J.K. Rowling presents a device called a pensieve. Characters peer into this stone basin to see events experienced by other people. Those memories are removed from a person’s head like wispy spaghetti and dropped into the magic bowl, and the “viewer” peers into the basin for the experience. The word “viewer” has to be in quotation marks because they do more than merely see the memory. They walk around in it and feel the space and hear the sounds, and one presumes, smells the scent alive in the scene they uncannily inhabit. By “playing” the memory, the “viewer” lives in another’s shoes.
Below is an After Action Report for The Last Hundred Yards Mission 20.0, “Hold On and Fight”. Enjoy!