As many of you have read in my most recent monthly customer updates, I’ve been back working on the new version of Mr. President weekly, and sometimes daily, over the past couple of months. The updated, streamlined design is falling into place, and we’re a little over a month away from handing the game off to Mike Bertucelli for final development and testing. In this article and those that follow, I want to give you a sense of how it feels to play the current version of Mr. President. With the able assistance of my son Luke and daughter Rachel, whose most recent plays of the game have netted two auto-losses, we’ll take you along with us as we begin a new administration. I hope you enjoy the article! – Gene
To see Part 1 of the Ancient Civilizations of the Inner Sea: Greeks vs Persians AAR, follow this link.
Introduction by Fred Schachter, Game Developer: There’s material within GMT’s site for Ancient Civilizations of the Inner Sea (ACIS); which could be read as background, but this piece is being placed here in hopes it will engender a bit more “back & forth” with readers as follow-up to Chris’ last InsideGMT article (Parts 1, 2, and 3) concerning his experience with ACIS’ The God Kings of Egypt solitaire scenario. You are encouraged to contact the ACIS Team with any and all comments and questions.
Please note this is an After Action Report of one of many ACIS Solitaire Scenarios being play tested. Some are finished and some still in need of various degrees of development and play-balance “tweaking”.
Of course we’re also play testing the “live” versions of the game and having a blast doing so.
So with no further ado, here’s ACIS Co-Designer Chris Vorder Bruegge’s report of his experiences fending off the mighty Persian Empire with his plucky and stalwart Greeks. Ah, after reading this I’m planning another viewing of “300”.
As recently announced, Tank Duel: Enemy in the Crosshairs has a full Solitaire play system included. I have been working closely with Designer Mike Bertucelli to develop this system, and I’m excited to share a little bit more information about the design and how the Solitaire “Bot” works.
Now that we have surveyed a range of individual aspects of Pendragon: The Fall of Roman Britain, we would like to see how they interact to transport us into the final travails of the Roman presence in Britain. As we discussed in the previous Chronicle on Imperium, Pendragon for the first time in the COIN Series not only provides a dynamic simulation of Britannia, it models the transformation of the island’s political-military-economic affairs from one system to another. While Andean Abyss enables you to enact the relations among diverse factions in modern Colombia to varying outcomes, the system of insurgency and counterinsurgency represented functions essentially the same at the end of the game as at the beginning. In Pendragon, we can begin in a diocese of the Roman Empire and end amidst warring kingdoms of the Dark Ages. To see how, we must view the behavior of Pendragon’s elements as a complex and interlocked whole.
Introduction by Game Developer Fred Schachter: A previous two-part InsideGMT article pitted one of the Ancient Civilizations of the Inner Sea (ACIS) designers, Mark McLaughlin, solitaire against the trials and tribulations of this exciting, quick-to-play, and fun game. Links to Parts 1 and 2 of the article can be found here and here.
To best appreciate this article, the reader may wish to reference InsideGMT’s other content regarding ACIS for better context and reading enjoyment. This is not necessary, but it could help enhance your appreciation of the game action. Furthermore, this article provides more detail than its predecessors regarding ACIS’ game mechanics… and there’s more to come with future pieces as the game’s development continues.
This is a replay of Mark’s co-designer Chris Vorder Brugge’s experience with another of the game’s solitaire contests: The God King of Egypt.
Can Chris fare better than his good friend Mark’s InsideGMT ACIS solitaire game experience (or the historical “Land of the Pharaohs” for that matter)? Read on!!!
“At my signal…unleash Hell…”
One of the interesting things that occurs when a new game is released is that members of our tribe try to push the rules to the extreme, then immediately conclude that there is a problem. The purpose of this strategy piece concerns the redeployment rules. Redeployment in Pericles is very broad and allows for very aggressive force concentrations that, when first seen, can surprise the other side with thoughts like, ‘you can do that?’ For today, let’s consider not that you can do this, but rather what should you do about it when someone, like in Texas holdem, goes ‘all in’.
When I first suggested that “Illusions of Glory” be published as a game for two to four players, I also proposed additional strategy cards. The powers-that-be objected that it would increase the game’s production costs. After the game went into production, I arrived at a solution that doesn’t require more strategy cards. Now, here is my variant for up to two players on a side: