1960: The Making of the President Strategy Tips from ElusiveMeeple

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Today’s 1960: The Making of the President Strategy Tips article is from Robert Crowter-Jones, the writer behind ElusiveMeeple, a wonderful and very useful site that provides both reviews and strategy tips for a wide variety of boardgames. Robert has reviewed 1960: The Making of the President in some depth and written Strategy Tips for the game on his blog (see the ElusiveMeeple site). For Strategy Tips on Triumph and Tragedy, see his InsideGMT article from last week.

Please note that this Strategy Tips article assumes some knowledge of 1960: The Making of the President. If you want more information on how the game plays, see Robert’s Review of 1960: The Making of the President in ElusiveMeeple, or check out our online 1960 Campaign Manual (Rulebook).

I hope you enjoy the article! – Gene

Twilight Struggle Play the Experts #1: Slouching Toward Southern Europe

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I have been a huge fan of Brian Reynolds and his digital game designs for over 20 years, since I first played his smash hit, Civilization II. As many of you may know, Brian is a tremendously skilled game designer, with a history of creating games that I, and apparently millions of others, think are “massively cool!” He’s recognized within the game industry as one of gaming’s most talented and productive game designers, and has been honored by PC Gamer magazine as one of twenty-five “Game Gods” and by IGN as one of the “Top 100 Game Developers of All Time.” Most recently, Brian guided the creative development of DomiNations™, a mobile strategy game for iOS and Android which launched in 2015. 

So, when I found out that one of the most amazing digital game designers of the past 25 years happens to love to play Twilight Struggle… well, that was a pretty cool moment. As it turns out, Brian’s passion for Twilight Struggle has led him to create a series of wonderful “Play the Experts” videos on his YouTube Channel. When I watched his first video, I couldn’t believe how much time and effort Brian had put into it. Wow! These are just so much better, in my view, than the usual “how to play” or “AAR” videos you tend to see online. Brian combines his passion for the game with his deep grasp of strategy, all wrapped up in a friendly, conversational presentation style, to take players inside the game in a way I haven’t seen before. In short, his videos are terrific!

With Brian’s agreement and assistance, we’ve decided to present these videos here on InsideGMT, with introductions and overviews by Brian, to help all of you either learn how to play Twilight Struggle or seriously improve your Twilight Struggle skills. I hope you enjoy these videos as much as I do, and that you learn a lot that will help you enjoy and improve your play in our signature game. Have fun!  – Gene

Triumph & Tragedy Strategy Tips from ElusiveMeeple

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As many of you know, we are beginning to expand the types of articles that you’ll see in InsideGMT, as we work on broadening our reach to include much more coverage for already-released games. Don’t worry; you’ll still get plenty of articles from our design teams giving you peeks under the hood of a bunch of P500 titles. But we also want to help you all get more enjoyment out of the games you already own. So we’re working with various content creators to bring you more articles that will increase your enjoyment of and skill at the GMT games on your gaming shelf or table. 

Today’s Triumph & Tragedy Strategy Tips article is from Robert Crowter-Jones, the writer behind ElusiveMeeple, a wonderful and very useful site that provides both reviews and strategy tips for a wide variety of boardgames. Robert has reviewed Triumph & Tragedy (as well as our 1960: The Making of the President) in some depth and written Strategy Tips for both (see the ElusiveMeeple site). I want to welcome Robert to our InsideGMT team, and thank him for taking the time to create articles that help us choose and better enjoy our games.

Please note that this Strategy Tips article assumes some knowledge of Triumph & Tragedy. If you want more information on how the game plays, see Robert’s Review of Triumph & Tragedy in ElusiveMeeple, or check out our online Living Rules and Playbook (with an Extended Example of Play).

I hope you enjoy the article! – Gene

A Look at Strategy & Tactics for the Germans in Combat Commander by GMT Games

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Today we present another excellent strategy article from our friends at The Player’s Aid, this one by Grant Kleinhenz. I encourage all of our readers to take a look at the outstanding content on their website, and particularly at several of their recent GMT-related articles: 

As always, we are thrilled to have the team from The Player’s Aid contributing their strategy insights about our games here in InsideGMT. Enjoy the article!  – Gene


Empire of the Sun Rules & Tactics Intro: Air Naval Combat

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A few months ago, I pointed our customers to The Player’s Aid website as a site that creates consistently high-quality articles about our games (and others). I asked Grant, one of their founders and content creators, if he’d like to write an occasional article for InsideGMT to provide some added content to our site, and also to help spread the word about their site to an even broader group of readers. He wrote us a nice article about playing the Americans in Combat Commander which is now part of a larger series on their site.  Today, the guys from The Player’s Aid  are back with a new article, this time from Alexander, another of their founders and key writers. He takes us inside air-naval combat tactics in Mark Herman’s Empire of the Sun. I hope you all enjoy the article and The Player’s Aid site! – Gene

Next War: India-Pakistan – Strategic Choices, part 4 (and final)

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Doug Bush finishes his Next War: India-Pakistan strategy series with this look at the India player’s strategic options. See Part 1 and Part 2 for a discussion of the strategic choices faced by the Pakistan player. See Part 3 for the first look at strategy from the Indian perspective.

In the first two articles of this series, I focused on the war depicted in NWIP from the Pakistan player’s side. In the third article I switched to the Indian player’s perspective on the defense. Here, I examine the choices  facing an Indian player in the four scenarios where they are on the offense (“Lahore”, “Enough!”, “Unification”, and “Loose Nukes”).

Next War: India-Pakistan – Strategic Choices, part 3

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Doug Bush continues his Next War: India-Pakistan strategy series with this look at the India player’s strategic options. See Part 1 and Part 2 for a discussion of the strategic choices faced by the Pakistan player.

In the first two articles of this series, I focused on the war depicted in NWIP from the Pakistan player’s side. In this article I’ll switch to the Indian player’s perspective. India is the strategic attacker in four of the six scenarios in NWIP, including two standard game scenarios (“Lahore” and “Enough!”) and two advanced game scenarios (“Unification” and “Loose Nukes”). In the other two scenarios (“Kashmir” and “Border War”) India is on the defense.