Frederick the Great Debuts in The Valley of the Sun: The First Arizona Playtest of The Seven Years War: Frederick’s Gamble

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Introduction:  A new career opportunity has returned me to the Phoenix area from back east.  This provided an opportunity to reacquaint myself with the wonderful and friendly community of gamers here in “The Valley of the Sun”.  This article is a high level After Action Report of our first experience playing The Seven Years War: Frederick’s Gamble (7YW:FG).

Please reference 7YW:FG material within GMT’s site, as well as within the InsideGMT BLOG, to gain a better context, understanding, and appreciation of this fine Greg Ticer design.  Referencing this background will complement this article’s descriptions.  


At Any Cost: Metz 1870 After Action Report – Battle of Mars-la-Tour (The Finale)

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Tom Thornsen (Prussia) and Bob Demaio (French) re-enact the Battle of Mars-la-Tour with the Full Battle Scenario “A Day of Battle”. To read Part 1 follow this link, and to read Part 2 follow this link.

Three Presidents For the Price of One: Inside Mr. President (Pt 3)

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In our last article, our Presidential Triumvirate walked you through our game’s 1st Activation Phase, representing about six weeks of real time. In this article, we will tackle the 2nd Activation Phase of our new administration.

At Any Cost: Metz 1870 After Action Report – Battle of Mars-la-Tour (Part 2)

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Tom Thornsen (Prussia) and Bob Demaio (French) attempt to re-enact the Battle of Mars-la-Tour with the Full Battle Scenario “A Day of Battle”. To read Part 1, follow this link.

Three Presidents for the Price of One: Inside Mr. President (Pt 2)

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Welcome back to this series of peeks inside Mr. President!

When last we left our intrepid Tri-Presidents, we had finished the game setup and were ready to begin the game’s first six-month Round. If you missed that first article, check it out here before you read on. And please remember, this game is still in the testing phase, so all the images you see in the article are playtest images, not final art.

At Any Cost: Metz 1870 After Action Report – Battle of Mars-la-Tour

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Tom Thornsen (Prussia) and Bob Demaio (French) attempt to re-enact the Battle of Mars-la-Tour with the Full Battle Scenario “A Day of Battle”.

Red Storm AAR Playtest, Part 2

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The following is part 2 of an after action review of my most recent test game of Red Storm with my good friend and playtest team member Chris Baer.  This scenario is titled “Offensive Counter Air” and features two big NATO deep strike raids going over the front and into southwestern East Germany.  In Part 1 Chris and I both provided our thoughts as we went through the pre-game planning phases.  Here in Part 2 we’ll discuss some of the action in the scenario itself.

Red Storm Playtest AAR, Part 1

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The following is an After Action Review of my most recent test game of Red Storm  on a long Friday morning and afternoon with my good friend and playtest team member Chris Baer.  This was a test of one of the bigger scenarios in Red Storm, “Offensive Counter Air”, which features two big NATO deep strike raids going over the front and into southwestern East Germany to hit Warsaw Pact airfields.  I wanted to test one of the bigger scenarios to see how certain rules “scale up” to a very large scenario.  In particular, I wanted to fully work out the SAM and Electronic Warfare rules, areas where the rules for Red Storm make some significant changes from earlier games in the series.  Here in Part 1 of the AAR I’ll go through my pre-game planning from the NATO side of things, with Chris providing some insights into Warsaw Pact planning.  In Part 2 I’ll show some images of the game with a bit of commentary on how things went.

Two Good Years Out of Seven: The View from Paris After a Game of The Seven Years War: Frederick’s Gamble

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Introduction by 7YW:FG Game Developer – Fred Schachter

Mark McLaughlin and my designer/developer partnership span a number of fine GMT games: but since my business career took me away from the Northeast; it’s been all too rare that I could visit with my friend Mark and enjoy a good fun time gaming.  A recent trip to New York City, however, provided opportunity for a side trip to Mark’s home. 

During this visit, I re-introduced Mark to Greg Ticer’s The Seven Years War: Frederick’s Gamble, which we last played a few Impulses of during WBC 2014 when GMT introduced us to Greg.  As InsideGMT content for this game indicates; there’s been considerable progress and improvements made to this design since that WBC. 

It was a genuine pleasure to share the latest iteration of 7YW:FG with Mark. Mark had such a grand gaming experience he was inspired to write this After Action Report for InsideGMT.  I wrote the photo captions and the end game victory calculations. However, this article’s photos would be better appreciated if a reader references a copy of the 7YW:FG play test map.  Enjoy!