To see Part 1 of the Ancient Civilizations of the Inner Sea: Greeks vs Persians AAR, follow this link.
One of the aspects making the Downtown series great is its intense fog-of-war. The combination of dummy flights, hidden AAA/SAMs, generic flights, and unconfirmed bombing results add up to a lot of uncertainty for both players in most scenarios, a situation that is both realistic and fun, since neither player knows the full picture.
As cool as the system is, the extensive fog-of-war adds a lot of rules, an issue for some players with limited time, while also making the game less appealing as a solo experience. To address both issues, early in the development of Red Storm, Gene gave me the task of working in some solo rules. I examined as many different solo systems I could find, while also reviewing some draft solo rules that Lee Brimmicombe-Wood and Antonio Peña worked on for Downtown but never published formally. After that research and some tinkering with various options, I settled on a “two tier” system of solo rules for Red Storm.
Introduction by Fred Schachter, Game Developer: There’s material within GMT’s site for Ancient Civilizations of the Inner Sea (ACIS); which could be read as background, but this piece is being placed here in hopes it will engender a bit more “back & forth” with readers as follow-up to Chris’ last InsideGMT article (Parts 1, 2, and 3) concerning his experience with ACIS’ The God Kings of Egypt solitaire scenario. You are encouraged to contact the ACIS Team with any and all comments and questions.
Please note this is an After Action Report of one of many ACIS Solitaire Scenarios being play tested. Some are finished and some still in need of various degrees of development and play-balance “tweaking”.
Of course we’re also play testing the “live” versions of the game and having a blast doing so.
So with no further ado, here’s ACIS Co-Designer Chris Vorder Bruegge’s report of his experiences fending off the mighty Persian Empire with his plucky and stalwart Greeks. Ah, after reading this I’m planning another viewing of “300”.
Introduction by Game Developer Fred Schachter: A previous two-part InsideGMT article pitted one of the Ancient Civilizations of the Inner Sea (ACIS) designers, Mark McLaughlin, solitaire against the trials and tribulations of this exciting, quick-to-play, and fun game. Links to Parts 1 and 2 of the article can be found here and here.
To best appreciate this article, the reader may wish to reference InsideGMT’s other content regarding ACIS for better context and reading enjoyment. This is not necessary, but it could help enhance your appreciation of the game action. Furthermore, this article provides more detail than its predecessors regarding ACIS’ game mechanics… and there’s more to come with future pieces as the game’s development continues.
This is a replay of Mark’s co-designer Chris Vorder Brugge’s experience with another of the game’s solitaire contests: The God King of Egypt.
Can Chris fare better than his good friend Mark’s InsideGMT ACIS solitaire game experience (or the historical “Land of the Pharaohs” for that matter)? Read on!!!
The following article is the 2nd volume of a two volume series (Volume 1 is here), written by VPJ Arponen, originally appearing on The Players’ Aid blog earlier this week. To make sure that all of our GMT customers get to see this excellent article, we’re including it here in InsideGMT as well, with the permission and agreement of our friends at The Player’s Aid. We hope you enjoy the article!
The following article, written by VPJ Arponen, originally appeared on The Players’ Aid blog earlier this week. To make sure that all of our GMT customers get to see this excellent article, we’re including it here in InsideGMT as well, with the permission and agreement of our friends at The Player’s Aid. We hope you enjoy the article!
Below is Part 2 of 2 in Mark McLaughlin’s article titled, “Solitaire Ancient Civilizations of the Inner Sea”. To read Part 1 of the article, follow this link.
Introduction by Game Developer Fred Schachter – Prior InsideGMT articles concerning Ancient Civilizations of the Inner Sea focused on the multi-player versions of the game… and there’s more to come as the game’s development continues. This particular article by Designer Mark McLaughlin provides the reader insights as to the game’s basic systems and the cards that add so much entertainment, excitement and fun to the game.
With this article, Mark shares one of the nifty solitaire versions he’s designed for the game. We hope you find this article of sufficient interest to incite a P-500 order for Ancient Civilizations of the Inner Sea if you’ve not yet done so.
It should also be noted that this article provides a “first peek” as to the game’s mechanics. Let Mark and I know if this provokes any question or request for clarification.