Tsar: Solitaire Play and Non-Player Automation

This is the sixth in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the previous article here. When I designed my first published game (Prime Minister), I didn’t originally plan to include a solitaire system at all, but GMT recommended adding one when […]

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Designer Blogs

Double Your Pleasure, Double Your Fun: Playing Triumph and Tragedy and Conquest and Consequence Together

It wasn’t long after publication of Triumph and Tragedy (T&T) that players were asking for a “Pacific version”. Ask and you shall receive: 6 years later Conquest and Consequence (CnC) was born. Shortly after that, players were asking if the two could be played together as a single “world-wide” game. The response was that they

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Designer Blogs

Churchill in the Classroom

Last semester we started playing Churchill in our wargaming class at ISM University of Management and Economics in Vilnius, Lithuania. This article looks at how the game can contribute to the broader learning objectives in social sciences’ studies. One of the challenges in teaching wargame design in a civilian context is finding games on topics

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Hobby General Interest

ARC – The Underworld: Movement and Attributes

Grip: It’s payback time.Box: You’re bleeding, man!Grip: I ain’t got time to bleed.Get moving, you’re holding up the parade! ARC – The Underworld’s activities can be easily grouped into three categories: movement, combat, and non-combat actions. Currently, discussing various movement processes also offers a great opportunity to introduce different map elements. The three map areas—the

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Designer Blogs

The War of Independence Through the Lens of Washington’s War, Liberty or Death, and Imperial Struggle

After a somewhat longer break, we’re back with the American Revolution! We had concluded last time with the French entry into the war on the American side. Today, we’ll look at the cooperation between the allies, the British strategic shift to the south, and how these two impulses collided and gave way to peace – as always, with board games. You

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Inside the Game as History

ARC – The Underworld: Character Skills

E-Z: Look, Doc, we’re on our own for this one, and to make matters worse, we’re blind; we don’t have any intelligence on what we’re walking into. Just do what these guys say, move when they move. They’re hammers, to them, some things need fix’n while others just get nailed.  Spider: I heard that.  Hey,

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Designer Blogs

Playing Congress of Vienna with My Kids

Introduction by Congress of Vienna (CoV) Assistant Designer/Editor, Fred Schachter – When I read the author’s “Congress of Vienna with Kids” BGG post last month, I thought “What a marvelous and inspiring story to share with InsideGMT‘s audience!” For wargaming seems, at least to me and quite a few of my gaming chums, a hobby

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After Action Report

The Life & Games of Wallenstein Through the Lens of Thirty Years War and Cuius Regio

Below you will find another fantastic article from Clio’s Board Games, this time discussing the fall of Albrecht von Wallenstein through the lens of boardgames. You can also find this article on Clio’s blog. The previous articles in this series can be found here, here, and here. Enjoy! -Rachel Part 4: Fall Our fourth and final post in the Wallenstein

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Inside the Game as History

Men of Iron: Seizure, I hardly know her (a nod to Mr. Berg’s humor)

In this article, we’ll look at another one of the major game mechanics that causes players to make choices in any Men of Iron series game. You might think this would be movement or combat, as in many wargames. But that’s the point. Although players’ choices made involving those two mechanics are important in Men of Iron, they

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Designer Blogs

Wolfpack: Optional Rules

In my work on Mike Bertucelli’s Wolfpack as player-aid-card designer and co-developer, I must have played over 50 patrols. When I started playing, I was a terrible sub commander. My crews got wrecked time and again by Allied escorts, and I had trouble sinking enough shipping to stay ahead of the victory point requirements for

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Scenarios/Variants
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