ARC – The Underworld: Critical Activities

 Box: Hey, who’s been messin’ with my medpack?  Are you just going to stand there, or do something?  It’s not just about moving and shooting; ARC – The Underworld’s characters may also perform several critical activities that contribute to the outcome of the scenarios.  Hiding  Characters may try to hide. Hidden Characters may not be […]

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Designer Blogs

 Wise Guy History Takes on Illusions of Glory

Introduction  The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list. Links to prototype unit counters, player aid cards, mapboard, and playbook can be found on the IoG webpage.  Google’s Artificial Intelligence says that IoG is a “heavyweight wargame with a great design”, that

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After Action Report, Designer Blogs, Videos

Building a Narrative with the Tank Duel Campaign System

Introduction Tank Duel is a great game, and some of the best parts come from the narrative that builds during each game. The heroic crew who comes through in spite of the odds. The rush of scoring a hit. The drama of watching your last APCR round bounce off a KV-1’s armor and wondering what

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Designer Blogs, Examples of Play

Great Battles of Alexander: The Battle of Issus (Part III)

This article continues the case study of the Battle of Issus started in the InsideGMT article Great Battles of Alexander: The Battle of Issus picking up the action with Game Turn 3. Alexander has crossed the river and recovered with the bulk of his cavalry in preparation for an assault on the Persian left. On

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Designer Blogs, Examples of Play

ARC – The Underworld: Civilians

Jay: What are we gonna do now!?!  Box: Keep it tight. Help is on the way.  Look, is that a civilian!  ARC – The Underworld includes more than just the 16 ARC Operators and the 20 REZ Characters. As one would expect, there are still civilians hiding or possibly restrained in Crawford, as well as

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Designer Blogs

An Optional Variant to Speed Play of Congress of Vienna

Introduction by Congress of Vienna Assistant Designer/Editor, Fred Schachter – To reduce the amount of time it takes to play CoV, a prior InsideGMT article by Tyler Brooks suggested starting a turn with its Government Phase (that is, pre-designing results through award of Resources and Issues won): Using “Congress of Vienna” in the Classroom and

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Designer Blogs, Scenarios/Variants

Tsar: Solitaire Play and Non-Player Automation

This is the sixth in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the previous article here. When I designed my first published game (Prime Minister), I didn’t originally plan to include a solitaire system at all, but GMT recommended adding one when

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Designer Blogs

Double Your Pleasure, Double Your Fun: Playing Triumph and Tragedy and Conquest and Consequence Together

It wasn’t long after publication of Triumph and Tragedy (T&T) that players were asking for a “Pacific version”. Ask and you shall receive: 6 years later Conquest and Consequence (CnC) was born. Shortly after that, players were asking if the two could be played together as a single “world-wide” game. The response was that they

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Designer Blogs

Churchill in the Classroom

Last semester we started playing Churchill in our wargaming class at ISM University of Management and Economics in Vilnius, Lithuania. This article looks at how the game can contribute to the broader learning objectives in social sciences’ studies. One of the challenges in teaching wargame design in a civilian context is finding games on topics

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Hobby General Interest

ARC – The Underworld: Movement and Attributes

Grip: It’s payback time.Box: You’re bleeding, man!Grip: I ain’t got time to bleed.Get moving, you’re holding up the parade! ARC – The Underworld’s activities can be easily grouped into three categories: movement, combat, and non-combat actions. Currently, discussing various movement processes also offers a great opportunity to introduce different map elements. The three map areas—the

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Designer Blogs
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