“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays. It features articles from the Talon development team regarding the game’s design, development and upcoming release.
Early in development we realized we were NOT just riffing on Star Fleet Battles, although (and I’m speaking for Jim Krohn, the designer, here) the system started off as a response to SFB. The Talon game world picked up flavor from Star Trek, Battlestar Galactica, Star Wars, Star Blazers, and other sources too. More importantly, the “Talonverse”, as we came to call it, came into being through our development team. One of our play testers, Robert, has a real talent for writing. Initially, we had him crafting a scenario for us, but the flavor text he wrote was so good we had to tap into that talent. Over the subsequent two years, we went from backstory flavor text for a few scenarios to an actual story arc with characters…I’ll let Robert introduce this first section of “Patton’s Story,” one of the story arcs within the scripted scenarios that follows the crew of the Terran Cruiser Patton:
Being given the opportunity to write some of the history for the Talonverse was a daunting one, as the only information I had to go from was in drafts of the rulebook. Because of that, I focused on the point of view of the Terran side. Initially I only wrote Patton’s Story, to go along with the scenario I wrote. I was asked to write more, and I tried to weave connections in through the stories to make it less of a series of individual vignettes, and more of a single story. I’m always conflicted in where I think humanity will end up in the future. I think the stories I wrote contain some of my belief that for humanity to survive as far into the future as the Talonverse timeline, that we will put aside most of our differences. But there’s also some pessimism that we will ever completely get past our fear of the ‘other’ and that made its way in too. I thank Jim Krohn for giving me an opportunity to hopefully bring some texture to his universe, to Bob Seifert for his ideas encouragement, and my wife, Mitra, who I pestered regarding how to write a certain scene involving an older Texan and a young Iranian woman which you can read in the published game. One last note, other than some minor grammatical editing and some clarifying text which made the stories better, I was only asked to change one word (that appears multiple times in the story in order to make it family friendly). It’s the second word in the story, and I leave it as an exercise to the reader what word it might have been.
SPOILER ALERT: The following is a SPOILER for the story of the scenarios covering the First Talon War.