Hitler’s Reich Event Card Art Preview – or How a Real Artist Helps Bring a Design to Life

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Charles Kibler is one of GMT’s premier graphics artists, as prospective map and Conflict Card art for the currently GMT P-500 listed Hitler’s Reich amply demonstrates via the below link.  Charlie worked on many of GMT’s top designs, including my own Rebel Raiders on The High Seas, which, like Hitler’s Reich, was developed by Fred Schachter.

This spring, Charlie took my hand-drawn playtest map in hand and created a clean, clear, easy to play on map of the WWII European Theater that stretches from the blistering sands of the Sahara to the frozen waters of the White Sea and from the stormy reaches of the North Atlantic to the vast steppes of Central Russia.  The prototype for this map is truly worthy of a mounted game board, which is what those who’ll play this quick, two-hour, two-person game of WW II will find in the box.

The Seven Years War: Frederick’s Gamble – A Newbie British Player’s Experience

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Game Developer (F. Schachter) Introduction: Most InsideGMT articles are submitted by game designers and developers; but this is authored by a play-tester who was so taken and enthused about the game that he took a multitude of photos during play and here shares his experiences of this upcoming exciting new GMT game (Thanks Jeffro!)

Although this article is illustrated, readers may find it helpful following the action by having a copy of The Seven Years War: Frederick’s Gamble (7YW:FG) play test map available for reference.  There is also a host of material related to this forthcoming GMT publication within InsideGMT as well as the game’s P-500 site.  Hopefully, this encourages your interest in the game and placing an order for it.

Into the Wild Blue Yonder (Part Six): Operations and Progressive Campaigns

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Besides the seven Land campaigns described last time, Wild Blue Yonder includes two Operations, three Progressive campaigns, and a solitaire campaign.

Operations include one or more missions, often with a fixed order of battle.  They can be played as stand-alone campaigns, and also replace one of the “regular” missions when called for in a Land Campaign.

Delian League Diaries #6

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Pericles’ ‘Bots at War

In my first Peloponnesian War design, circa 1991, I had a mechanic for an Auguries die roll. In this regard it appears that Pericles: The Peloponnesian Wars has been successful in its appeal to a higher power when I got this note (republished with permission):

Illusions of Glory: Developing GMT’s Latest WW1 Card-Driven Game

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Introduction

As with other games, playtesting has led to some re-design for Illusions of Glory: The Great War on the Eastern Front.  Notwithstanding the months dedicated to research and development of IoG, this GMT P-500 game continues to be a “labor of love” for me.

The rules, strategy cards, unit counters, and map have been revised to make this WW1 Eastern Front game a better simulation—more realistic and challenging.  Short scenarios have been prepared as an introduction to the game and to accommodate players lacking time to play the entire four-year campaign.

This article will highlight the latest changes inspired by playtesting, and hopefully draw your attention to other IoG material that GMT has put on its website.  That material provides context for this particular article, and will hopefully convince you to place a P-500 order for the game.

The 7 Years War: Frederick’s Gamble: Remodeling a 19th Century Field Battle and Siege System for the 18th Century

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During a WBC Convention, Gene Billingsley of GMT, acted as a kind of matchmaker (to those of you familiar with “Fiddler on the Roof” feel free to hum that tune which starts “Matchmaker, Matchmaker, make me a match…”). He arranged introducing renown Designer Mark McLaughlin of The Napoleonic Wars, Wellington, Kutuzov, as well as many other titles, and myself, his erstwhile Game Developer for said publications, to Greg Ticer, a budding Game Designer.

A Walk in the Sun: Scenario #5 After Action Review from Silver Bayonet

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Once again we find ourselves deep in the jungle basking in the sunshine and tropical weather. This scenario, #5, depicts the ill-fated journey of the 2/7 Cav (along with elements of the 1/5) as they humped overland from the aftermath of LZ XRAY to a new landing zone, LZ ALBANY, a few miles away.

The torturous terrain combined with a severe lack of sleep and some command issues resulted in the cavalry troopers paying a heavy price as they were ambushed during their walk in the sun.

[NOTE: These examples don’t, necessarily, show the best tactics to be used. They are for illustrative purposes.]