Surviving the Apocalypse

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Last time I was on here I probably disappointed some of those that care about Apocalypse Road by dashing their hopes that players could customize cars right from the start. Today, let me make up for that a bit by trying to provide you some strategies and tips I have noticed over a couple of years of testing.

Talon Tuesday Issue #36: Advanced Ship Development, Part Three – Other Ships

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Replicator Tuesdays is an article series appearing on InsideGMT. It features insights into the development of the 2nd expansion for the board wargame Space Empires:4x by Jim Krohn.  Here the designer, developer and play testers will share their thoughts and experiences on this upcoming expansion. Since there is much crossover between the Space Empires and Talon development teams, both Space Empires and Talon articles will be featured in this series.

Issue #36: Advanced Ship Development, Part Three – Other Ships

Tokyo at Dawn #5: The Doolittle Raid Debriefing

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This is the fifth installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle RaidWhere a word appears in bold, it references a game mechanic or rule. The first four articles of the Tokyo at Dawn series can be found hereherehere, and here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be found here.

Death Valley: Rearguard Action at Winchester, Virginia, May 25th, 1862

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The 1st Battle of Winchester

Spring, 1862, brought the southern Confederacy a succession of defeats in the west and retreats in the east.  Richmond’s only glimmer of hope came from the Shenandoah Valley, where at great cost Stonewall Jackson drove back elements of John C. Fremont’s Army of West Virginia at the Battle of McDowell in early May.  As dubious as that “victory” was, however, it sowed the seeds of a dramatic reversal of fortunes.

Empire of the Sun: Erasmus Version 2.0 Goes to War

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Introduction

When I was working on Empire of the Sun 2nd edition, Gene Billingsley convinced me to create a new solo system for the game. I blithely said ‘sure’ not realizing how much work this would entail and how difficult it is to write computer logic for humans. My history with solo systems goes back to my 20th century release of VG’s Peloponnesian War, so I examined that method for this system. Although I did incorporate the option that once you start with the Japanese, you can switch to the Allies in 1943, ultimately the task required a new solo system.

Talon Tuesday Issue #35: Talon 1000 – New Empire War Map

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“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release of the Talon 1000 expansion. Since Space Empires:4x Replicators is also releasing soon and there is crossover between the two development teams, Replicator articles will be featured as well.

Issue #35 Talon 1000 – New Empire War Map

Confrontation and Cooperation from the West (1989, #2)

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Below you will find the second in a series of articles from Clio of Clio’s Board Games. The article is Part 2 in a planned series that looks at the fall of Communism through the lens of GMT’s 1989. You can find Part 1 of this series here. Hope you enjoy the article! -Rachel

A Struggle Anew: Imperial Struggle and Its Older Cousin

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Imperial Struggle: The Global Rivalry Between Britain and France, 1697-1789 enjoyed an active social life in the last three months of 2017. With appearances at GMT Weekend in the Warehouse in October, and then at the San Diego Historical Games Convention in November, more and more players have been able to sit down with the game and give their feedback. And one theme recurs: “This game isn’t as much like Twilight Struggle as I had expected!”

It’s true. Twilight Struggle is more older cousin than sibling to Imperial Struggle. They share a dream, scope, and player fantasy; but mechanically they diverge quite a bit. How could they not? Imperial Struggle covers twice Twilight’s length of time, and encompasses four major wars between the two protagonists. More fundamentally, the Cold War mentality – and thus the player’s emotional experience – is not the same as the 18th century dream of glory.

Tokyo at Dawn #4: The Doolittle Raid: April 19th, 1942

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This is the fourth installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle RaidWhere a word appears in bold, it references a game mechanic or rule. The first three articles of the Tokyo at Dawn series can be found herehere, and here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be found here.

Replicator Tuesday Issue #34: Advanced Ship Development – Part Two, Curveballs

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Replicator Tuesdays is an article series appearing on InsideGMT. It features insights into the development of the 2nd expansion for the board wargame Space Empires:4x by Jim Krohn.  Here the designer, developer and play testers will share their thoughts and experiences on this upcoming expansion. Since there is much crossover between the Space Empires and Talon development teams, both Space Empires and Talon articles will be featured in this series.

Issue #34 Advanced Ship Development – Part Two, Curveballs

This article continues the discussion of the Advanced and X Units that were added to the game in Replicators (for Part 1 of the article, follow the link here).  New ships and techs are about 25% of this expansion and this series looks at the new ships one by one.