A Soviet BMP-1P located in a Light Woods hex is firing a Spigot ATGM at a US M2A1 Bradley located in a Clear hex at a range of 13 hexes. The BMP-1P has a Fire command and a Spot/Move counter having entered its hex the previous turn. The M2A1 Bradley has a Move command. The Soviet player is the First Player. Its Fire counter is revealed.
The M2A1 Bradley was within spotting range as the actual range of 13 hexes is less than 20 hexes, which is the maximum spotting range when attempting to spot a vehicle in None type Cover [Clear-type terrain]. Once the Soviet player announces that the BMP-1P is firing its Spigot, the US player announces that the M2A1 Bradley is going to Dodge the ATGM.
The players determine if the M2A1 Bradley meets all of the ATGM Dodge criteria. The M2A1 Bradley has a Move command. Its Move counter is revealed. The BMP-1 was within spotting range as the actual range of 13 hexes is less than 30 hexes, which is the maximum spotting range when attempting to spot a moving vehicle in Light Cover [Light Woods-type terrain].
– The Spigot’s speed (SP) of 12 is less than the range of 13 [circled in red on the BMP-1P card].
– The M2A1 Bradley’s movement speed allowance is 7 so it may expend up to 2 of its movement speed allowance dodging the ATGM [with a movement speed allowance of 6 or less, a vehicle may only expend 1 of its movement speed allowance].
The US player commits to move the M2A1 Bradley 1 hex down behind Hill 10.15 and places an extra Move command in that hex. Since the BMP-1P no longer has LOS to the M2A1 Bradley, the Spigot automatically misses.
During the upcoming Movement Phase, the M2A1 Bradley must first move into the committed hex, moving anywhere thereafter, as desired.