Normandy ’44 is one of two Mark Simonitch designs (Ukraine ’43 is the other) that we are reprinting this spring. Mark’s games are known among wargamers as gamer-friendly labors of love, a result of his passion and committment to combining historical accuracy with elegant game systems. Mark has taken the opportunity afforded by the reprint to enhance his original design to better reflect history and to tweak play-balance. For you guys who are wondering whether it’s worthwhile to purchase the new reprint edition, Mark has created a comprehensive list of changes to help you decide. We hope you find this information useful. Enjoy the games! – Gene
Here is a comprehensive list of the changes and updates we’ve made in the 2015 Reprint Edition of Normandy ’44, shipping within a month or so.
- Flooded Hexes better defined.
- A few roads moved off the hex spine for clarity purposes.
- A few typos fixed.
- A reminder added to the TRT that no SM or Truck Movement
on Turn 1.
- Some cosmetic changes to the terrain that have no effect on
- All Kriegsmarine strongpoints changed from gray to deep blue.
- The stronger 12SS units included in C3i are now added.
- Three US TD battalions removed from the US O.B. It was discovered
that these three battalions were still equipped with towed
guns in June 1944.
- An M5 tank battalion and the US 99th Independent Battalion
added to the Units in Britain. These units were available and
partially make up for the three tank battalions removed.
- The 200 PzJ/21 Pz unit went from a 1-step: 2-4-5, to a 2-step:
- The 192/21 PzG went from a 5-6 to a 6-6 at full strength.
- A few cosmetic ID changes to the German units. These have no
effect on play.
- A few minor changes made to the at start locations and arrival
times of German units to improve accuracy. With the exception
of moving the 47th Pz Corps HQ from At Start to Turn 6, these
changes have very little effect on play.
PLAYER AID CARD
- The “No effect” result changed to an A1 result.
- The Explanation of Combat Results received minor clarifications.
- The Disruption (D) result was removed from the Strafing Table
and a new modifier added if the target is using Strategic Movement.
- Units no longer lose a step when retreating through an EZOC
(13.2). The old version works against the function of ZOC Bonds
and the change will help the German player which was needed.
- Minor change to Advance After Combat in Bocage (14.4.1). As
long as the attacker enters the defender’s vacated hex and exits
the bocage hex via a road, it can advance two hexes.
- Minor change to Cherbourg Perimeter effects making it possible
for the defender to earn the Armor Shift (16.3). An obvious
error that needed to be fixed.
- The German player may use friendly Caen city hexes as a
conduit for Artillery Shifts and Defensive Support (17.2) in the
same way as he uses his HQs. The units must be within 3 hexes
of Caen and a 7th Army Supply Point must be expended. This
rule became necessary when the 47 Pz Corps HQ’s arrival time
was changed to it’s historical arrival on Turn 6.
- –1/+1 Weather Table DRM for Storm and Clear-6 deleted.
This rule caused too much confusion and could be crippling to a
player if clear weather or storm lasted too long.
- Werfer Brigades can now move their full MA and fire. These
units were very mobile and used for quick reaction.
- The effectiveness of Strafing was toned down and a new modifier
added (19.1.4). The old version of the rule was found to be
- Allied Automatic Victory and Campaign Victory Conditions
changed slightly. It is now more difficult for the Allied player to
achieve an Automatic Victory.
- Optional 3-Day Storm rules modified (28.1 and 28.2).
- Optional Flanking Fire rule and solo play suggestions deleted
due to space constraints.
NOTE: When we release the new edition, we will make the new rules, player aid card, and all Setup cards available online as free downloads.