Unleashing Hell: Redeployment Rules in Pericles

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“At my signal…unleash Hell…”

One of the interesting things that occurs when a new game is released is that members of our tribe try to push the rules to the extreme, then immediately conclude that there is a problem. The purpose of this strategy piece concerns the redeployment rules. Redeployment in Pericles is very broad and allows for very aggressive force concentrations that, when first seen, can surprise the other side with thoughts like, ‘you can do that?’ For today, let’s consider not that you can do this, but rather what should you do about it when someone, like in Texas holdem, goes ‘all in’.

Hitler’s Reich: A “Bot” Driving Toward Moscow (Volume II of VPJ Arponen’s Bot series)

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The following article is the 2nd volume of a two volume series (Volume 1 is here), written by VPJ Arponen, originally appearing on The Players’ Aid blog earlier this week. To make sure that all of our GMT customers get to see this excellent article, we’re including it here in InsideGMT as well, with the permission and agreement of our friends at The Player’s Aid. We hope you enjoy the article!

Multi-Player Variant for “Illusions of Glory”

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When I first suggested that “Illusions of Glory” be published as a game for two to four players, I also proposed additional strategy cards.  The powers-that-be objected that it would increase the game’s production costs.  After the game went into production, I arrived at a solution that doesn’t require more strategy cards. Now, here is my variant for up to two players on a side:

The Science of the COIN Bot: Volume I

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The following article, written by VPJ Arponen, originally appeared on The Players’ Aid blog earlier this week. To make sure that all of our GMT customers get to see this excellent article, we’re including it here in InsideGMT as well, with the permission and agreement of our friends at The Player’s Aid. We hope you enjoy the article!

GMT Weekend at the Warehouse
October 5-8, 2017

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We had a great time with 103 gamers at our most recent GMT Weekend at the Warehouse on April 20-23. Thanks to all of you who attended and made the event so much fun!

We do now have dates for our Fall Weekend, so come join us on October 5-8, 2017, for our 34th (!) GMT Weekend at the Warehouse! We’ll spend the better part of 3 1/2 days, often long into the night, playing your favorite GMT (and non-GMT, if you’d prefer) games. This is mostly an open gaming event, although we do have tournaments from time to time.

Gaming starts around 8 each morning and goes until Mike Lam and the Down in Flames Aces event players collapse from exhaustion in the wee hours of the morning.

Quite a few GMT Designers and Developers usually attend these weekends, but we don’t know yet for certain who’ll be here in the Fall. We’ll be updating this list often between now and the event as we know exactly who’s attending this time.

  • Gene Billingsley will run a Friday demo and test Mr. President.
  • John Zrimc will be hosting his bi-annual game of Sword of Rome on Friday.
  • As usual, Mike Lam will be running the Down in Flames Aces Event – which.is.awesome! Come join Mike and a friendly group of air enthusiasts in this fast-action card game of aerial mayhem!

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Date: October 5, 2017—October 8, 2017
Time: 8:00 a.m to late night, ending around noon Sunday
Event: GMT Weekend at the Warehouse - October 5-8, 2017
Sponsor: Gene Billingsley
Venue: GMT Games Offices and Warehouse
800-523-6111
Location: 13704 Hanford-Armona Rd, Suite B-1
Hanford, CA 93230
Public: Public

New Features in Under the Southern Cross Part II

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Part I in this series can be found here.


Last time, we looked at how Under the Southern Cross (USC) deals with shoals and sandbars in the various river battles included among the almost two-dozen scenarios of the game. In this installment, we’ll see how river and tidal currents are modeled and how the rules for gunboats have been refined, and in so doing, try to give interested gamers an insight into the design process.

The Pendragon Chronicles – Vol. 8 – Imperium (Part 1)

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Where previous games in the COIN series cover a few years, or at most a couple decades, of history, Pendragon: The Fall of Roman Britain spans more than a century of the history of Britain, from the waning years of the Western Roman Empire (c. 360 AD) to the thorough fragmentation of the island into warring proto-kingdoms of various cultural and ethnic backgrounds (c. 500 AD). Naturally, such drastic political, institutional, and cultural changes over such a long period mean that conditions and objectives underwent significant evolutions during that span of time. In game terms, this translates into the necessity of the evolution of the very rules and victory conditions during the course of the game! This is captured in Pendragon’s Imperium Track. Now, this evolution was not necessarily preordained, but to a large extent the product of the actions and aspirations of the involved historical players, and so it will be in a game of Pendragon