JUST ASK PHORMIO (or “how to teach Pericles”)

Introduction

Back when I was young and I could count the number of games I owned on one hand with fingers left over, we all read the rules on how to play our games. However, times have changed. I now own a ridiculous number of games, and when I get together with friends it seems we are almost always playing a game that only one person has played before. As such, teaching games has become a more important skill than I believe it was in the past.

Although the game has thankfully received many kind words from players and reviewers, a few of the ambivalent reviews of Pericles have made two points. First, that the game is more complex than the average Euro-gamer can tolerate. Second, that it requires a dedicated group to become proficient at the game, and unless you are willing to put in the time, beware. With all due respect to these respected reviewers, I believe that they have lost the forest for the trees.

What I am going to do in this short article is offer a very simple method for teaching Pericles. Using this method, you can play Pericles often or sporadically and still play well. I have been playing wargames for over half a century, so I think I have earned my stripes enough to know a mechanically simple game with complex strategy from a complex game with complex strategy. Pericles is the former, so mechanically it is fairly straightforward, but understanding what to do is where the fun lies. For a reviewer who plays a game once, though, the game’s deep strategies are the source of their view of complexity.

Unleashing Hell: Redeployment Rules in Pericles

“At my signal…unleash Hell…”

One of the interesting things that occurs when a new game is released is that members of our tribe try to push the rules to the extreme, then immediately conclude that there is a problem. The purpose of this strategy piece concerns the redeployment rules. Redeployment in Pericles is very broad and allows for very aggressive force concentrations that, when first seen, can surprise the other side with thoughts like, ‘you can do that?’ For today, let’s consider not that you can do this, but rather what should you do about it when someone, like in Texas holdem, goes ‘all in’.

Pericles: Strategy in the Archidamian War

For me having a new design enter the gaming fray is like XMAS where everyone else gets to open the present. I opened a new copy yesterday to check that it was packed correctly and I was struck by that new game smell. I love that smell… far superior to what I usually smell in the NYC subway. As I have done in the past, I thought it would be helpful to pen a short piece on strategy beyond what is already well covered in the game’s playbook (page 35). I would also like to reiterate at this point that I strongly urge you, even if you have been gaming like myself for over 40 years, to make use of the games training regime (14.01). It will only take about an hour and the War in the Aegean scenario is quite fun, short, and interesting history. If you follow this sequence, you will come to 14.01 F, where you take the training wheels off and play a two turn scenario that I consider the tournament scenario for this game.

First Draft of History: Designing a Military Simulation of the Russo-Ukraine War 2022-2023

Below you will find an article from co-designers D. B. Dockter and Mark Herman on the design of their upcoming game titled Defiance: 2nd Russo-Ukrainian War 2022-?, which is available for P500 preorder from GMT as of this December. This article was originally published on Conflicts of Interest Online in April 2023, and you can find the link to their version of the article here. Onward! -Rachel

Congress of Vienna (with Wargame Flavor Rules) After Action Report Turns 6-8: “Austria at War”

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter: The below is an After-Action-Report (AAR) of a CoV Campaign VASSAL game whose core players were located in the USA and Europe. It is a compilation of emails I provided the team between gaming sessions. I served as the game’s chronicler as well as an observer and kind of “living rulebook” should a question arise. A CoV Campaign Game comprises ten turns and a one turn session was conducted each Saturday.

The first five turn’s of this AAR, encompassing the period of Austria’s neutrality, before it joined the fray against that “Corsican Ogre”, Napoleon I, emperor of the French, are covered by this piece’s initial segment: Congress of Vienna (with Wargame Flavor Rules) After Action Reports Turns 1-5 “Austria’s Neutrality”. Inside GMT blog readers are encouraged to reference this for background as to how our AAR’s players came to the juncture this article encompasses.

During each one turn session the players were not rushed and could take as much time as desired to negotiate with one another and deliberate a play. No one minded each turn taking 1-2 hours to complete for everyone was having a joyously fun time (which, of course, is why we game)! It should be noted that experienced Congress of Vienna players, who agree to limit “table talk” or simply progress at a brisk pace, can get through a Campaign Game in 5-6 hours with the shorter scenarios being much quicker to complete.

To best appreciate this AAR, a general background regarding CoV will assuredly help. This can be gained by referencing GMT’s site for the game which is replete with a variety of material. See: GMT Games – Congress of Vienna

With that, enjoy this Congress of Vienna Campaign Game After-Action-Report for its turns 6-8, the period before Austria abandons neutrality and enters the war! At the conclusion of this history the four players share their musings about this particular contest and the Congress of Vienna game overall. The CoV VASSAL map saw a few improvements during this game’s conduct as Frank, myself, and the players noticed need for a clarifying “tweak” here and there as well as for a few rule improvements…

First Impressions of the Versailles 1919 Solo Variant

Below is another great article from The Boardgames Chronicle, this time discussing his first impressions of the solo variant for Versailles 1919. If you would like to read this article on his blog, you can find that here. Enjoy! -Rachel

Article Archive by Game

1914, Offensive à outrance

1918/1919: Storm in the West

1960: The Making of the President

(more…)

Convention Report: The GMT Delegation’s January 2020 Visit to Bellota Con III in Badajoz, Spain & Congress of Vienna (CoV)

The Locale: Landscape picture taken from the Bellota Con convention site. Dominating the scene is the Guadiana River and the ancient bridge with Roman ashlars on the horizon as well as the old fortress of Elvas on the Portuguese side of the Spanish-Portuguese border.

Note: If you would like to view any of the above or below images in a larger size, you can click on the image and it will point you to the full image file.

Badajoz is a small and quiet city in the southwest of Spain with 150,000 inhabitants. It is replete with history relevant to the Congress of Vienna game period. It boasts an old fortress with 17th-century Vauban bastions that was key to the southern corridor between Portugal and Spain during the Peninsular War. It was occupied by the French March 1811 after the Spaniards surrendered.

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 6 – Final)

In this article we continue to explore the event cards of Ancient Civilizations of the Inner Sea (ACIS). To read the previous five articles in this series, follow the links here, here, here, here, and here. We hope you’ve enjoyed this InsideGMT series thus far. 

Peloponnesian War Series Replay: Turn 3

For those of you who have been following Mark’s “What Was Old is New Again” seriescovering Peloponnesian War design and strategy, please enjoy another selection from the years ago published Volume 28 #1 of The General. This four part article series is a replay of Peloponnesian War featuring Kevin Boylan as the Athenian Player, Doug Whatley as the Spartan Player, and Mark Herman as the Neutral Commentator. To read parts one and two, follow the links here and here. Enjoy! -Rachel