Ancient Civilizations of the Inner Sea’s development is moving ahead very rapidly. This is a rare game that can be played either as a wargame or a non-militaristic competitive game of civilization building, or a combination of both, it’s really up to the players.
To see Part 1 of the Ancient Civilizations of the Inner Sea: Greeks vs Persians AAR, follow this link.
Introduction by Fred Schachter, Game Developer: There’s material within GMT’s site for Ancient Civilizations of the Inner Sea (ACIS); which could be read as background, but this piece is being placed here in hopes it will engender a bit more “back & forth” with readers as follow-up to Chris’ last InsideGMT article (Parts 1, 2, and 3) concerning his experience with ACIS’ The God Kings of Egypt solitaire scenario. You are encouraged to contact the ACIS Team with any and all comments and questions.
Please note this is an After Action Report of one of many ACIS Solitaire Scenarios being play tested. Some are finished and some still in need of various degrees of development and play-balance “tweaking”.
Of course we’re also play testing the “live” versions of the game and having a blast doing so.
So with no further ado, here’s ACIS Co-Designer Chris Vorder Bruegge’s report of his experiences fending off the mighty Persian Empire with his plucky and stalwart Greeks. Ah, after reading this I’m planning another viewing of “300”.
Below is Part 2 of 2 in Mark McLaughlin’s article titled, “Solitaire Ancient Civilizations of the Inner Sea”. To read Part 1 of the article, follow this link.
Introduction by Game Developer Fred Schachter – Prior InsideGMT articles concerning Ancient Civilizations of the Inner Sea focused on the multi-player versions of the game… and there’s more to come as the game’s development continues. This particular article by Designer Mark McLaughlin provides the reader insights as to the game’s basic systems and the cards that add so much entertainment, excitement and fun to the game.
With this article, Mark shares one of the nifty solitaire versions he’s designed for the game. We hope you find this article of sufficient interest to incite a P-500 order for Ancient Civilizations of the Inner Sea if you’ve not yet done so.
It should also be noted that this article provides a “first peek” as to the game’s mechanics. Let Mark and I know if this provokes any question or request for clarification.
“It’s a cruel, cruel world!” is all my friend Max told his 22 year old son, Bennett, in preparation for his first game of Ancient Civilizations of the Inner Sea. Bennett soon discovered and showed us just how cruel it could be, as in just one short evening all manner of calamities befell our empires, from multiple and repeated barbarian invasions to cataclysmic earthquakes, volcanic eruptions and floods of Biblical proportions – not to mention the Bronze Age version of The Black Death.
Yet we three survived these travails and more – including wars and the game’s card enabled catastrophes which we vengefully inflicted upon each other (“see, it really IS a cruel world!” was the oft repeated refrain) – with Bennett’s Phoenicians vying with his father’s Mycenaeans and my Egyptians for primacy in Ancient Civilizations of the Inner Sea.
Introduction: This article complements Mark McLaughlin’s InsideGMT Letter to Gene piece for this upcoming soon-to-be-announced GMT P500 listed game. Mark and I hope it whets your appetite to learn more and, when the time comes, perhaps place an order for this new title to be added to GMT’s P500 repertoire.
Introduction by Game Developer Fred Schachter: A previous two-part InsideGMT article pitted one of the Ancient Civilizations of the Inner Sea (ACIS) designers, Mark McLaughlin, solitaire against the trials and tribulations of this exciting, quick-to-play, and fun game. Links to Parts 1 and 2 of the article can be found here and here.
To best appreciate this article, the reader may wish to reference InsideGMT’s other content regarding ACIS for better context and reading enjoyment. This is not necessary, but it could help enhance your appreciation of the game action. Furthermore, this article provides more detail than its predecessors regarding ACIS’ game mechanics… and there’s more to come with future pieces as the game’s development continues.
This is a replay of Mark’s co-designer Chris Vorder Brugge’s experience with another of the game’s solitaire contests: The God King of Egypt.
Can Chris fare better than his good friend Mark’s InsideGMT ACIS solitaire game experience (or the historical “Land of the Pharaohs” for that matter)? Read on!!!