Tokyo at Dawn #5: The Doolittle Raid Debriefing

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This is the fifth installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle RaidWhere a word appears in bold, it references a game mechanic or rule. The first four articles of the Tokyo at Dawn series can be found hereherehere, and here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be found here.

Tokyo at Dawn #4: The Doolittle Raid: April 19th, 1942

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This is the fourth installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle RaidWhere a word appears in bold, it references a game mechanic or rule. The first three articles of the Tokyo at Dawn series can be found herehere, and here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be found here.

Tokyo at Dawn #3: The Doolittle Raid: April 18th, 1942

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This is the third installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle RaidWhere a word appears in bold, it references a game mechanic or rule. The first two articles of the Tokyo at Dawn series can be found here and here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be found here.

Tokyo at Dawn #2: The Doolittle Raid: April, 1942

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This is the second installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle RaidWhere a word appears in bold, it references a game mechanic or rule. The first article of the Tokyo at Dawn series can be found here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be found here.

Tokyo at Dawn #1: The Doolittle Raid: January Through March, 1942

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This is the first installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle RaidWhere a word appears in bold, it references a game mechanic or rule. Chris’ last InsideGMT article, “Walking the Distant Plain” can be found here.

Playing the Story in GMT’s Enemy Coast Ahead: The Doolittle Raid

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In one of the Harry Potter books, author J.K. Rowling presents a device called a pensieve. Characters peer into this stone basin to see events experienced by other people. Those memories are removed from a person’s head like wispy spaghetti and dropped into the magic bowl, and the “viewer” peers into the basin for the experience. The word “viewer” has to be in quotation marks because they do more than merely see the memory. They walk around in it and feel the space and hear the sounds, and one presumes, smells the scent alive in the scene they uncannily inhabit. By “playing” the memory, the “viewer” lives in another’s shoes.