Gallipoli, 1915 Example of Play (Part 2) – Moving, Firing, Assaulting, Hiding

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This example uses scenario 10.7.1 Kemal’s Counter Attack, a two-player scenario designed to be played in an afternoon. To catch up, check out Part 1 of the Gallipoli Example of Play on InsideGMT, now updated using the final game rules.

An Informal Introduction to “Gallipoli 1915: Churchill’s Greatest Gamble”

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The following summary is like a five minute run down of the rules from an experienced player. This won’t tell you everything, just enough to get you pushing counters and giving you the bones on which to hang the details.

The Battle of Serafim Farm – a Playtest AAR from Gallipoli, 1915

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GallipoliTABp500“The Infantry simply cannot get forward against those guns. They will see them coming from miles away.” Lord Hamilton chewed on his mustache.

Then the answer, my good man, is that they must not see us. Let me remind of you of the night attack by the Greeks against the Trojans – Troy is just down the road you know …”

And so was born the plan that led to the Victory at the Battle of Seraphim Farm, and the downfall of the Ottoman Empire.

In November 1914, the Ottoman Empire joined the Central Powers. By December, Russia was in trouble after being defeated by the Germans at the Battle of Tannenburg. Britain and France urgently searched for a way to send supplies to their Russian ally. The easiest route was by sea – from the Mediterranean, through the Dardanelles, and across the Black Sea. But the Dardanelles passed through the heart of the Ottoman Empire, who had barred them with minefields and forts. A combined Anglo-French fleet tried to force the Turkish passage but lost 5 battleships on the minefields. And so the Imperial War Council gave Sir Hamilton five divisions and the task of taking the forts for the landward side.