Tank Tales #4: Building a Solitaire Bot for a Fast Action Card Game

1 person likes this

As recently announced, Tank Duel: Enemy in the Crosshairs has a full Solitaire play system included. I have been working closely with Designer Mike Bertucelli to develop this system, and I’m excited to share a little bit more information about the design and how the Solitaire “Bot” works.

Tank Tales #3: Advanced Command Pt. 1

4 people like this

In our last post, we discussed the detailed Fire Action Resolution Procedure in Tank Duel: Enemy in the Crosshairs. While that example is typical of normal play, there are many different options available to Commanders who wish to outwit the enemy. In the next two articles, we will use a series of examples, each building on the last, to more fully explore the possibilities of a Tank Action, and see the consequences of our actions play out through the Administration Phase of the game.

Tank Tales #2: Ready, Aim, Fire!

4 people like this

As we have been playtesting Tank Duel: Enemy in the Crosshairs, the number one thing that players want to learn about is how the game works once the shells start flying. Tank Duel draws inspiration from games like Up Front, Panzer and Combat Commander, with an abstract movement system but detailed fire action resolution procedure which uses cards for multiple purposes. This article will give you some insight into what the fire action resolution procedure looks like, and how that information is spread out between the Battle Cards and Tank Boards.

Tank Duel: Enemy in the Crosshairs – A Grudge Match

3 people like this

NOTE: All photos and art are play test versions.

GMT Weekend at the Warehouse, October 2016. Across the table from me is Mike Bertucelli. Mike has become a close friend, tested through the wars developing Liberty or Death. We have been gaming together since we met 4 years ago and he is a great guy to play with. That’s true with one exception: when we play Tank Duel. As a tank commander, Mike’s football coaching lineage comes to the surface. He seems to beat me every time we play and does a victory dance over my smoking hulk. My intent is revenge and I have been practicing my victory dance.

Tank Tales #1: A First Look at Tank Duel: Enemy in the Crosshairs

5 people like this

tankduelbanner1

Jason Carr is a member of the Tank Duel design team and will be writing a series of articles describing the concepts, gameplay, strategies, and history behind Tank Duel: Enemy in the Crosshairs. Each article will focus on a different part of the game through an extended example of play. The focus of this first article is the level of detail in the Tank Duel system, and the overlapping constraints that the design team has taken into account when designing the game. Enjoy!

“Tank Tales” is an article series appearing on InsideGMT periodically. It features articles from the Tank Duel development team regarding the game’s design, development and upcoming release.