Why we do what we do in The Last Hundred Yards – In these articles we discuss why we do what we do regarding the various systems and mechanics used in the LHY. On this occasion, the fifth article, we will discuss the impact of combat leadership, which is represented in LHY by the Platoon Leader units. To see the other four articles in this series, check out The Last Hundred Designer Notes on InsideGMT.
Below is an After Action Report for The Last Hundred Yards Mission 5.0, “Action at Hatten”. Enjoy!
Below is an After Action Report for The Last Hundred Yards Mission 20.0, “Hold On and Fight”. Enjoy!
Below is an After Action Report for The Last Hundred Yards Mission 6.0, “Tiger in the Pen”. Enjoy!
Overview: This was my first real playtest session of the LHY game system. I had experimented with Missions 1.0 and 2.0 but it wasn’t until I played Mission 3.0 that I started to see nuances within the game and how they could be put to use tactically. I will go over the strategies and details of Scenario 3.0 and then dive into some of the observations about the rules. So, here goes…
This is the fourth part of the series regarding “Why we do what we do in The Last Hundred Yards.” This article deals with Armor operations.
Why we do what we do in The Last Hundred Yards– In these articles we discuss why we do what we do regarding the various systems and mechanics used in the LHY. On this occasion we will discuss the Time Lapse, Fire and Maneuver systems. To see the first article in this series, check out The Last Hundred Yards Designer’s Notes: Intro, Initiative, and Activation Cycle on InsideGMT.
Narrative of Mission 13.0 – Chance Encounter – This Mission involves a chance encounter along a road in sector 9 between an American and a German (Enemy) Infantry Company. Neither player has a favorable Initiative die roll modifier in this Mission. There are 7 Mission Objectives consisting of 3 building hexes and 4 separate Woods (grove of trees). The Mission ends at the end of any game turn if one player controls 5 of the 7 mission objectives. The player controlling the 5 mission objectives wins if his Final Score is < 25.
In this Mission, I (Captain Whitley) was the American player and my brother Gary was the German player. The following is a brief account of the action.