Meet The Han: A Civilization of GMT’s Ancient Civilizations of East Asia 

By Mark McLaughlin & Fred Schachter The Han Dynasty ruled during what is often referred to as the “Golden Age” of Ancient China.  Building upon a base set by the relatively short-lived Qin*, the Han created a Confucian bureaucratic edifice based on merit which gave China its first truly effective centralized government. Han emperors are […]

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Designer Blogs

Great Battles of Alexander: The Battle of Issus – Part IV

This article continues the case study of the Battle of Issus started in the InsideGMT article Great Battles of Alexander: The Battle of Issus picking up the action with Game Turn 4. The Macedonians begin the turn with 41 RP lost and units worth 10 RP routed, well under their Withdrawal level of 135 RP.

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After Action Report

 ARC – The Underworld Playtest Report #1 

Open playtesting kicked off in mid-February for ARC – The Underworld. Prior to that, the game underwent extensive limited playtesting. That early playtesting greatly helped construct the game and its mechanics.  Some impressions and comments: Some thoughts on ARC from a playtester: First off, the game is fun. It can be a challenge from both

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Designer Blogs, Playtest Reports

Meet the Assets and Persons of Interest in Checkpoint Charlie

You can’t be successful in Checkpoint Charlie missions without your assets, your Secret Intelligence Service agents. These are the people who move around the map, completing mission objectives and avoiding the KGB while you sit back at SIS Berlin Station. In each mission, you’ll typically start with two assets on the map of Berlin, sometimes

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Designer Blogs

How Balanced is the Congress of Vienna Game?

By Frank Esparrago Introduction by Assistant Designer & Editor, Fred Schachter: There is a question posed during many a Congress of Vienna game at club meetings, conventions, as well as within the annals of BGG. The question is this, that while the game is exciting, fun, and full of challenges for the players, is the

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Designer Blogs

Advantages of Space Empires 4X In Digital Form

Hi everyone, Brett here from Breich Games.  Space Empires 4X’s detailed combat system, hidden information, and economic decisions are key designs that make the game shine.  In digital format, each of these becomes much easier to manage. (As a reminder, the digital version is now called Space Imperia 4X.)  Economic Bookkeeping One of the primary

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Digital Versions of our Games

It’s all about the Cards: Exploring the Card Deck of Ancient Civilizations of East Asia (Part 2):

by Mark G. McLaughlin (with input from Fred Schachter) Part II:  If You Want a War Let it Begin Here…With the “Hateful Eight” As with its predecessors (Ancient Civilizations of the Inner Sea GMT Games – Ancient Civilizations of the Inner Sea and Ancient Civilizations of the Middle East GMT Games – Ancient Civilizations of the

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Designer Blogs

Meet Japan: A Civilization of GMT’s Ancient Civilizations of East Asia 

By Mark McLaughlin & Fred Schachter Japan first made its mark on history in the Jomon period of the Mesolithic age – about 10,000 BC (six Millennia before the first era portrayed by GMT’s Ancient Civilizations of East Asia game).  The incipient and then initial Jomon Periods were followed by four more of that name,

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Designer Blogs

Space Empires 4X: From Tabletop to Digital

Designer Jim Krohn discusses his excitement about the digital version I am soooo excited that Space Empires 4X is going digital.  I absolutely love playing it over the board and always will, but it is going to be completely awesome to just knock off a few moves against an AI in Space Imperia 4X (the

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Designer Blogs, Digital Versions of our Games

Meet the Peoples from the Sea: A Civilization of GMT’s Ancient Civilizations of East Asia 

By Mark McLaughlin & Fred Schachter The Peoples from the Sea represent the oft forgotten and overlooked amalgam of nomadic tribes that have roamed the seas around Southeast Asia since before the dawn of kingdoms and nation states. Since more than one tribe is involved, ACEA identifies them as “Peoples from the Sea” rather than

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Designer Blogs
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